Solidwork Drawing Select Bodies Not Shown
TheSOLIDWORKS 'Movement/Copy Trunk' command is an efficient way to get a model reoriented properly for a multifariousness of downstream uses.
When working with imported STEP, IGES, or Parasolid imported geometry, there might be a need to reorient the model. Unlike a native SOLIDWORKS model, your choices for modifying the orientation of the imported model are express. You cannot but change the sketch aeroplane of the outset feature and attempt to set up information technology then easily.
The 'Motion/Copy Body' feature tin can be used reorient geometry to the default planes. This will make it easier to locate in assemblies. Reorienting a part can also assistance with drawing view creation or with making mold tooling.
how to Access the "Motion/Copy Body" Feature
The Motility/Copy Body feature is not located in the Command Manager Features Tab. In the Features drop-down menu, navigate to Insert > Features > Move/Re-create…
This feature works with both solid and/or surface bodies. Check the 'Solid' and 'Surface Bodies' folder in the FeatureManager Pattern Tree to go a meliorate understanding of what type of geometry y'all are working with. This volition show you how many solid or surface bodies are in a native SOLIDWORKS file or an imported model.
When using the 'Move/Re-create Body' characteristic, first select the solid or surface trunk(s) to move. Select the desired body(southward) from the graphics area or from the Solid or Surface Bodies folders. As shown below, ensure the "Copy" selection is unchecked so that you just move the geometry and non indistinguishable it.
Highlighted above in the lower two ruby boxes are the ii ways to move the bodies, Translate/Rotate or Constraints. The 'Constraints' option is very similar to using the standard associates mates. Just as when mating components in assemblies, iii mates/constraints tin fully ascertain the orientation of prismatic bodies.
The Interpret/Rotate option will show a large, orange triad (shown below) that tin be used to manipulate the orientation of bodies. The geometry can exist manipulated past dragging the arrows or circles or by entering values into the dialog boxes. You lot can interpret in multiple directions in one step or feature just you cannot translate and rotate in the same feature.
In this example, we use the 'Constraints' pick with iii default planes and a combination of geometry entities to get the desired orientation, moving the origin into the lower left-paw corner. Pace 1 uses the Right Plane and lower back vertex equally shown below.
Stride two will rotate the model xc Degrees. This can be washed in several ways. One intuitive way is to use the 'Constraint' option with a bottom face making it Coincident to the Peak Plane as shown beneath.
You tin can add several 'Constraints' in the same command, only remember to select 'Add together' to lock in each constraint.
The final stride shows that you can use the Origin as a point for i of the constraints just like in a regular assembly mate. This terminal action gets the origin placed in the lower-left corner.
The Front Aeroplane could have as well been used for this step. Vertices or edges tin be used when a flat face might not ever be available. Afterwards selecting 'Add' for the third fourth dimension, this locks in all three 'Constraints' into one 'Move/Copy Trunk' feature. This feature acts every bit a point in time and can be modified by selecting 'Edit Feature'.
Move/Copy Torso Limitations
As mentioned above, the 'Move/Copy Body' feature will not allow you to translate and rotate in the same footstep or control. The practiced news is those types of orientation changes tin easily be cleaved upwardly into multiple features.
The last thing to know is that 'Motion/Re-create Torso' does non allow a combination of reference geometry every bit constraints to exist added in an imported part. If you see this alert "Delight select an entity from one of the moving bodies" select a vertex, edge, or confront if possible. You will not be able to use an centrality or reference plane with another aeroplane for constraints.
In other words, you can simply utilize 1 reference plane and an edge, face, or vertex. Worst case scenario would exist to use a combination of constraint and translate/rotate 'Move/Re-create Trunk' features to get the desired orientation. Some other workaround might be to add together a small extrusion and use a face, edge, or vertex from that geometry and so remove the actress geometry with a cut or 'Delete Face' command.
Conclusion
The SOLIDWORKS 'Move/Copy Body' feature tin be used multiple times and can be suppressed/unsuppressed manually or in configurations. Equally mentioned before, this control works with both solid and surface bodies and can be used to duplicate geometry like to the 'Linear Pattern' feature. This command can aid quickly reorient your imported models for easier assembly, drawing or mold tooling creation, or CAM setup.
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Source: https://www.goengineer.com/blog/using-solidworks-move-copy-body-feature
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